Programmer, Game developer trained in Digital Games by the Catholic University of Pernambuco and Master in Design and Development of Digital Games by Univerity of Beira Interior, Portugal.
Experience in developing games with various Engines such as, Unity, Unreal, CryEngine and languages such as JavaScript, ActionScript, c#, c++ and python.
DT
is a game that recalls the mechanics of a classic arcade, developed for Mobile devices by me at, 2GeekGames. The game was developed on the Android platform Studio in Java.
Claustrofobia
Claustrophobia is a game of Terror and Puzzles, set in Recife, a Brazilian city. The game uses foclore and Brazilian urban legends. Claustrophobia was developed in the Unity Game Engine and written in C #. Link to the executable: Claustrofobia
FisioVet
Fisiovet is an educational question and answer game with several different levels aimed at veterinary physiology. Fisiovet is made in the Unity Game Engine, written in C #.
Akabeth
DESCRIPTION
Akabeth Tactics is a turn-based tactical puzzle game where you play as the vampire Liel, trying to infiltrate into King Cassius' castle and usurpe the throne. The game tells a tale of personal vendetta between these two characters, and the player has to solve several cognitive challenges and defeat the Holy Knights of the King. With beautifully rendered fully 3d scenarios, Akabeth leads you through fixed spaces on a grid facing tougher and tougher mental puzzles that will require a lot of forward thinking. Steam Page
MY CONTRIBUTION
In this project i was responsible mostly for creating the code for materials, as well as linking them to the particle systems on Unreal Engine and the core features of the character, inclunding a tatical based movement between turns, Using abilities, Dying, Killing enemies, UI and AI tatical movement, all easly acessible to de game designer via UI, for the creation of the puzzles.
Between Two Castles - Digital Edition
DESCRIPTION
Digital version of Between Two Castles, Develop with Unreal Engine using c++ and blueprints, featuring Multiplayer, AI and tile placing mechanics. Steam Page
MY CONTRIBUTION
In this project i worked creating the tile based mechanic(choosing/puting) as well as creating a procedural criation of game objects in the scene. In this game, the game objects are created according to where the player puts the tiles on the screen.
Infamy [Not Launched]
DESCRIPTION
This game is a mobile strategy Cyberpunk/Mafia game.
MY CONTRIBUTION
In this Project, i was responsible for developing thew whole core mechanics, that involves a turn based card type game, with 3 distincts phases and multiple screens to navigate between the game where players fight for specifics powers and features on each one. I also worked with the optimization in the code and the others aspects, images, materials and postprocessing. Other responsibility was developing the acquiring and usage os all special abilities, cards and characters in the game.
Dan Tycoon
DESCRIPTION
Jam game developed in 36 hours, i have devoloped all the mechanics in this game. "tycoon" type of game where the player needs to manage a entire game jam, energy, drinks, foods and all the features a good game jam needs.
The Outsiders
DESCRIPTION
The Outsider is a top down "bullet hell" survival game where the player control an alien boss trying to defende your planet from a human invasion: Steam Page
MY CONTRIBUTION
In this project i was responsible to code the AI "hive" behavior, Materials an particles, as well as connecting all of the above to work optimized, also created the core mechanics, creating a specific ability-launch code for this game.
Unearth
DESCRIPTION
Unearth is a mobile bend-your-luck game of dice placement and set collection. Designed by Jason Harner and Matthew Ransom, each player leads a tribe of Delvers, represented by the dice available to you. Players take turns rolling and placing dice in an attempt to claim Ruins.
MY CONTRIBUTION
In this project i have developed the networking/connection, peer to peer and dedicated server-like as well as the core mechanics of the game, that involves dice-rolling, screen travel, AI, UI movement/features and tile placing.